The United States Action Football League (U.S.A.F.L.) is a 24-team team head-to-head football League using the latest version of Action! PC football game from DKSPORTS.com.
1.0 - MEMBERSHIP
1.1 - All members must have a LEGAL copy of the most recent version of Action!
PC Football Game that can be ordered at DKSPORTS.com.
1.2 - All owners MUST play their games head-to-head and e-mail the results of
these games and all necessary files to the Commissioner and the Web Master by
Sunday midnight eastern time for that week's games.
1.3 - All owners are required to meet all deadlines.
2.0 - THE LEAGUE OFFICERS
2.1 - The Commissioner oversees the operation of the league. He is responsible for ruling on any differences between league members and shall be the final authority on all rule issues. He is responsible for conducting and scheduling the drafts, dispersing the league's data disks, updating and revising the rulebook as necessary, collecting the transactions and stats and distributing weekly files.
2.2 - The Web Master is
responsible for maintaining the league website and league owners are encouraged
to participate with articles for the website.
3.0 - DUES AND FEES
3.1 - The annual League dues are $5 for each franchise and are due on January 1
of each year.
4.0 - LEAGUE STRUCTURE
4.1 - The league is comprised of 24 teams, each owned by a separate individual,
divided into the American Football League and the National Football League. Each
League will contain two (2) Conferences with six (6) teams each. The names of
the teams as well as the League and Conference structure will not change once
the U.S.A.F.L. is established.
5.0 - FRANCHISES
5.1 - Each team consists of no more than a 55 man roster. During the rookie
draft, teams may not exceed the 55 player limit.
5.2 - The roster can only contain players listed on the player disk with the
exception of a player whose rights are owned by an U.S.A.F.L. team and was
injured or suspended for all the previous year. Said player may remain assigned
to the team at the discretion of the Owner of the franchise and will count
against the team's 55-man roster.
6.0 - ROSTER REQUIREMENTS/PLAYER USAGE
6.1 - Players eligible for play within the U.S.A.F.L. shall be players listed in
the current version of Action! PC Football for that season with the exception of
injured or suspended players as detailed in section 5.2.
6.2 - At the start of each season, each owner must have at least the following
number of attempts by skilled players on their rosters:
a. 400 pass attempts
b. 300 rushes
c. 200 receptions
d. 25 field goal attempts
e. 40 punts
f. 20 kick off returns
g. 20 punt returns
6.3 - At the start of each game, each roster must include the following minimum number of players at the following positions:
2 QBs
3 RBs
6 Rec (minimum of 4WRs and 2 TEs)
8 OL (minimum 2C, 3OTs and 3OGs)
1 PK
1 Punter
6 Def Linemen (min of 3DTs and 3DEs)
5 LBs (minimum 2 ILB and 3 OLBs)
6 DBS (minimum 3CBs and 3Ss)
1 KR
1 PR
6.4 - Player Usage
The computer software will determine the extent of each players usage given it
automatically factors in durability, over usage, etc. and will be configured as
follows:
Season Usage Penalties: Yes
Game Usage Penalties: Yes
Special Teams Usage Penalties: No
Quarterback Game Usage Penalties: No (YES in the Playoffs)
Game Fatigue: Yes
Season: Mild-110% Moderate 120%, Major: 130%
Game: Mild-10%, Moderate-15%, Major: 20%
7.0 - ROOKIE/FREE AGENT DRAFT
7.1 - Only players appearing on the Action! PC Football disk and whose rights
are not owned by a team, have been cut from a team or who are appearing on the
disk for the first time are eligible to be drafted during the rookie/free agent
draft .
7.2 - The rookie/free agent draft will be 15 rounds and will occur on dates
selected by the commissioner. Drafts will be conducted e-mail daily based on a
schedule that will be designated by the Commissioner.
7.3 - Prior to the start of the
rookie/free agent draft, teams will cut their rosters to 40 players and the
unprotected players will be available in the rookie/free agent draft.
7.4 - During rookie/free agent draft, all owners are responsible for
participating during their specified date and time slot.
7.5 - An owner may have someone else make a pick for him or send a list to the
Commissioner if he is unable to make his pick on the designated day.
7.6 - The rookie/free agent draft order is determined as follows:
1. First, all non playoff teams will be ranked on the following tie-breaking
factors:
a. winning percentage
b. Strength of Schedule
c. Head to Head
d. net points
e. coin toss
The bottom four teams of this tie
breaking formula will use a lottery for the first four positions in the drafting
order. The league commissioner will use a random generator program. The 10
middle teams (non-lottery and non-playoff) will be ranked based on the tie
breaking factors noted above.
The 10-playoff teams will be ranked based on the reverse order of where they
finished in the playoffs. Playoffs teams, which finished at the same level, will
use the tie breaking factors to determine order. Therefore, the Super Bowl
winner drafts last, etc.
8.0 - WAIVER CLAIMS
8.1 – There are no waiver claims once the draft is over unless a team needs to add a player to meet roster requirements.
9.0 - TRADES
9.1 - Trading is permitted from the conclusion of the draft until the 10th
game of the season. The deadline for all trades is Sunday at
9.2 - No trading will be allowed
after a team has played their 10th game in a given season until after the
U.S.A.F.L. Super bowl.
9.3 - Trading will be permitted during the draft.
9.4 – The Commissioner may challenge the trade as not being in the best
interest of the U.S.A.F.L.
9.5 – Players and draft choices in the next draft may be traded. Once a season
ends the following year’s draft picks are permitted to be traded (i.e. after
the 2007 season you may trade 2008 & 2009 draft picks).
No trades involving players to be named later or other gimmicks or
loopholes will be allowed.
9.6 - Both Owners must send an e mail to the Commissioner before a trade is
official.
10.0 - SCHEDULE
10.1 - The regular season will consist of 16 games.
10.2 - Result of all games are due each Sunday night at
10.3 - All games must be played as SCHEDULED games and played head-to-head.
10.4 - If an Owner requires a sub, it is the OWNER'S responsibility to secure the sub and not the League's responsibility. If the Owner is having difficulty securing a sub, he can always ask the League for assistance.
10.5 - Each team will play every team in their Conference twice (10 games) and the six (6) teams in the other Conference in their League once (6 games).
11.0 - GAME SET-UP
11.1 - The commissioner will send the disk containing the league organization to
each coach. This league disk must be used to play league games. The league disk
must not be altered in any way except by direction of the commissioner, or the
visiting/home coach for team unit moves.
11.2 - The ACTION! PC Game Preferences screen should be set as follows:
Since all games in the U.S.A.F.L. are head-to-head, both teams should be listed as HUMAN coaches
Game Type: League
Box Score Type: Expanded
Play-by-Play: Optional
Zoom: None
Stadium: Home Team Stadium
Month: Scheduled Month
Computer vs. Computer Speed: Irrelevant for U.S.A.F.L. play
Opening Screen: Optional
Play Clock: USE PLAY CLOCK should be UNCHECKED
Game Display: Optional
11.3 - The ACTION! PC Football Rules Menu should be set as follows:
Rules Year: Current ACTION! PC NFL Season
Season Length: 16
Homefield Advantage: Yes
Homefield Advantage Drop Down Menu: Advantage of 2 (3 for the playoffs)
Two Point Conversions=Yes
Ten Minute Ticker: No
Allow Audibles: No
Minutes/Quarter: 15 minutes
League Type: Draft League
Injuries: Yes
Injuries Drop Down Menu: Normal Frequency
Salary Cap: No
Field Goal Miss Line: Kick Spot
Kickoff Line: 30
Goal Post Location: Endline
Usage and Fatigue Rules and Penalties: See Section 6.4
Challenge: Yes
11.4 - The Modify Team screen should be set as follows:
Team Type: Draft
Penalties: 2
12.0 - PLAYOFFS
12.1 - Conference champions and the 3 teams with the best winning percentages of
the remaining League teams shall qualify for the playoffs in each League. The
two wildcard teams in each conference will meet in a wildcard game.
The Conference champion with the highest winning percentage in the League
will host the winner of the wildcard team game. The Conference champion with the
second highest winning percentage will host the wild card team with the best
record. In the event teams have an equal winning percentage, the tie breaking
factors mentioned in Rule 7.6 will be used for tie breaker determination.
Conference champions retain home field advantage throughout the playoffs until
the Super Bowl, which will take place at a neutral field.
12.2 - Injuries will carry over throughout the regular season, the playoffs and
the Super Bowl.
12.3 - The Super Bowl will be played on a neutral field.
13.0 - STADIUMS
13.1 - Each team will use the NFL stadium for their franchise with the home
field advantage set to '2' as detailed in Section 12.2.
13.2 - The name and weather effects of the given NFL stadium will be used during
the U.S.A.F.L. season.
14.0 - RULE CHANGES
14.1 - The rulebook may not be
altered once the season begins (regular season or playoffs) unless the
Commissioner determines that a rule change is needed in the best interest of the
league
14.2 - During the month of February, owners are encouraged to suggest any
changes and/or clarifications to the rulebook. If the Commissioner determines
any of the suggested changes will better the league, he will ask for a league
vote on the given rule and a majority is required for the adoption of the new
rule for the next season.
15.0 - EXPULSION
15.1 - Intentional disregard for the articles of these by laws will result in
immediate expulsion from the U.S.A.F.L.
15.2 - Throwing games on purpose in order to gain a better draft position the
following year will result in a loss of between five and ten positions in the
draft and possible expulsion from the League.
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